Making faction leaders - SKIPPED First pawn of a faction is already autom.There is no need to change it in 1.3, because the original pawn renderer got already updated and 1.2 will use the old style. Updates for rotatable pawn renderer - REVISED.=> Weird gradients were extracted to another mod. Clicking then on randomize hair, will choose only from the hairs of the selected mod. => Hair mods can be selected in person editor. Character editor settings configuration dialog, including settings to choose which hair mods should be displayed/used and which gradients should be deactivated - REVISED.Filter for hediff parts + extra group filter like implants.Quick apparel selector + easier apparel exchange.Test if compatible to Faces of the Rim (head not changeable).Backgrounds increase or decrease skills + better filters.Exact saving of hediffs, including duration, scar types, related pawns, psy-level.Ability to add relations faster (brothers and sisters) + fixed missing label for bond last version for 1.3 1.3 assembly is for rimworld game version > 1.2 assembly is for rimworld game version CharacterEditorV1.More settings in config window + copy, import, export pawn slots.Saving for entire startup setup (all pawns as group, including capsule items).Saving of selected start items in capsule and changing the capsule dialog.Always show all relations in social tab.Apparel check pass through for glasses, headgear, etc.Soudfix for ability when royalty disabled.Load pawn into another (canceled), cause delete don't make penalties anymore.Added checkbox to skip confirmation while cycling through apparel.Added optional hotkey for teleportation.Age matters (lifestage update on age change).1-2-3 personalities mod (saveable personalities in pawn slots).a similar dialog window for genes like for psycasts.'no beard' and 'no hair' should be listed on the top of the list selector.automatic ui screen adjustment to low resolutions.works in basegame and with humanoid alien races. couple of genes were added, that allow to choose a custom bodysize for pawns when added. You can find your Mods folder by right clicking Rimworld -> Local Files -> Browse. Download the 'Ducks' Insane Skills' zip and unzip into your Mods folder. (only available with biotech): changeable bodysize for humanlikes. Ducks' Insane Skills 1.4 pre-release Pre-release.setting for visibility of editor button in mod options + mod option to deactivate genes.fully editable genes, except conditional stats.support for capsule dialog style items and animals.This mod is designed as a much more compatible, less game-file invasive successor of Psychology, while adding new game mechanics and decision-making. traits from genes are color highlighted 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who they are and who they interact with.Simple Sidearms: Can't patch certain races. Hospital Extensions: glowing heal root patch, placed it after VGP but didn't solve it. RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. This mod adds classes with unique abilities. Additionally, add everything from Vanilla Extended Mods. Nothing gamebreaking, nothing crazy, just improved RimWorld. Hepatitis K for eg is basically a permanent infection n consumes medicine forever. A collection of standout 1.3 mods to enjoy. You cant choose to disable certain ones either. Diseases Overhauled, Common Ailments were removed cuz literally in year 5500 of the rim you cant cure some simple diseases and prevention from dubs or vgp doesnt work with them. Dubs has it's own cooling system as well, seperate from Centralised Climate Control (though i dont like it's Heat Units introduction) As always with new releases: I recommend that if you are re-saving presets after making changes with this release, save them as new files with a different name instead of overwriting the existing presets. Due to Area Priorities mod, Visitors may not help doing work (that's fine, prison labor is included) This release adds support for the 1.4 version of RimWorld and the Biotech expansion. Hospital extensions has animal medical bed & glowing healroot patches. VGP provides with tillable soil alternative with fertiliser. This takes 3mins to load and a minute to load a saved game or generate the worldmap. You can replace it with birds and bees or similar. RJW is incompatible with Prepared Carefully, Character Editor included as replacement otherwise you can edit your own scenarios. Working heavy mod collection for 1.1 I use with _Job_ mod.Īdditional Mods in modlist I took from git:.
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